3D Animation Software3D Animation is the process of animating objects that appear in a three-dimensional space. The 3D animation technology and services aid the animator, modeler, graphics designer, visual effects engineer, and renderer. The process of 3D animation software consists of three important stages such as modeling, motion graphics, and rendering, after which the process of adding visual effects (VFX) is completed. These animations are then used in various industries such as media, movies, games, construction, architecture, and healthcare and life sciences.
Growing adoption of visual effects technology in movies and increasing demand for 3D mobile applications and games to drive the global 3D animation software market to USD 21.05 billion by 2022. The 3D animation technology is growing at a significant pace and is instrumental in delivering detailed visual effect and highly graphical data for various industry verticals. The effectiveness and strength of 3D animation lies in the fact that it is a widely useful technology which can be used to produce realistic, fantastic, pragmatic, and innovative imagery.
The 3D animation software Vendor DIVE provides information about the major players that offer 3D animation products, and outlines the findings and analysis on how well each market vendor performs within our criteria. The vendor evaluations are based on two broad categories — Product Offering and Business Strategy. Each category carries various criteria, based on which the vendors will be evaluated. The evaluation criteria considered under product offering include breadth of offering, delivery (based on industries that the vendors cater to, deployment models, and subscriptions) and support (based on pre- and post-sales support services). The evaluation criteria considered under business strategy include reach (on the basis of geographic presence), industry coverage (on the basis of end-users that the vendors cater to) and inorganic growth (on the basis of partnerships, collaborations, and acquisitions).
Autodesk, NewTek, and Maxon are leading players in the 3D animation software market, and are recognized as Visionary Leaders. They have a strong portfolio of 3D animation services, solutions, and associated services. These vendors have been marking their presence in the 3D animation market by offering highly customized and easily deployable software for their commercial clients, coupled with their robust business strategy to achieve continued growth in the market.
The Foundry Visionmongers Ltd., SideFx Software, Hash Inc., Pixologic Inc., 3D Coat, and AutoDesSys are recognized as Innovators in the 3D animation software market. They have an innovative portfolio of 3D animation services and strong potential to build strong business strategies for their business growth to be at par with the Vanguards. These vendors have been providing 3D animation offerings as per their customer demands. Innovators have been forefront in deploying their solutions for niche and custom requests by their clients requiring the processing of high-performance workloads.
Trimble Navigation Ltd., ESRI, Adobe Systems, Corel Corporation, NVIDIA Corporation, and Blender are recognized as Dynamic players in the 3D animation market. They have an innovative portfolio of 3D animation solutions and services and have an extensive network of channel partners and resellers to increase the deployment of their services across various vertical markets. Over the years, the Dynamic vendors have been consistently generating positive revenue growth in the 3D animation software market and their market position is enhanced by organic and inorganic strategies undertaken by them over the period.
Cheetah 3D, Reallusion, Magix, Digimania, Electric Image, Corastar, Otoy, Smith Micro Software, pmG Worldwide, and Toon Boom Animation are recognized as Emerging players in the best 3D animation software companies. The emerging players are specialized in offering highly niche and tailor-made solutions and services to their clients. A majority of the emerging vendors have been undertaking multiple acquisitions and boosting their sales capabilities in various regions to offer their integrated services to a wide range of clients.
3D Animation – Market Overview
The global 3D Animation software market is expected to grow significantly with the increasing need for VFX technology in movies and of 3D application in games. Moreover, the use of 3D imaging in mapping is also one of the driving factors for the 3D Animation market across regions. The 3D animation market is diversified and highly competitive with many market players such as Autodesk, Maxon, Adobe, and others.
The regional markets of North America, APAC and Europe are the main revenue contributors in the 3D Animation software market. APAC and Europe are expected to show a high growth rate by 2022, as the implementation of 3D technology in these regions is higher than in other regions. The growing need for visual effects in movies and rapid growth of 3D animation in various verticals such as healthcare, education, and construction are the main growth factors for the 3D animation market.
The entertainment industry is rapidly adopting VFX for creating visually enhanced imagery with the help of animation and computer graphics. Animators, game developers, and movie makers prefer VFX in scenarios where they need to depict an action or motion that cannot be shot in a live environment and can be stimulated in a virtual world or animation software. 3D animation or tools in such cases play a vital role as it makes the entire action or motion appear real rather than fabricated in a software. VFX is a broad term like animation with majorly uses camera mapping techniques of creating visual effects to get the desired output. The adoption of VFX technology is growing at a fast pace and offering new professional opportunities for newcomers, animators, and visual effects artists.
It also plays an important role in mobile games and applications to make the interface more interactive, real and user-friendly. 3D animation offers real-time behavior and enables users to feel the experience and visual effects while playing mobile games and running applications. It supports movie video technique which helps to display action in mobile games. Gaming platforms such as Sony PlayStation, Microsoft Xbox and Nintendo leverage the 3D animation and motion capture animation technology for producing gaming environments which digitally replicate the user's movements.3D mapping technology is gaining traction as there is an increase in the production of 3D content and 3D enabled devices. 3D mapping features enables professional working within geospatial, geological, geophysical and mining environments to visualize and map the coordinates to get desired results. Furthermore, the technology is used for creating geospatial 3D image spaces from multi-view stereo imagery for mapping the coordinates. 3D animation is used for geospatial analysis and geo-visualization for the creation and manipulation of images, 3D views and mapping the exact coordinates at the required geographical location.
3D Animation – Technology
3D modelling is a process of creating a 3D representation of an object by simply manipulating polygons, verticals, and edges in simulated 3D space. The modeling is achieved by using the specialized 3D production software for creating and deforming the polygon surfaces by simply by scanning the objects into a set of data points used to represent the objects. The advantage of 3D modeling process is increased speed, precision and control, scenario visualization and reduced lead times.
The motion graphics segment refers to generating three-dimensional moving images in a digital environment. The manipulation of 3D models is carried out with the help of a 3D software for exporting pictures and giving them the illusion of movement. Motion graphics consists of varying properties of a three-dimensional scene defined in numerical quantities. A 3D model can change properties such as position, shape, rotation, and style of the surface. The process of motion graphics is categorized into three main sections namely modeling, layout and animation and rendering.
3D rendering consists of producing images based on three-dimensional data kept in a computer program. This process is analogous to photography cinematography, where images are produced using lighting and staging. The scenes shot are fictional, and everything appearing in a typical 3D rendering job needs to be created on the computer first before being rendered. This allows for enormous creative control over the appearance and depiction of the scene.
The VFX segment includes the creation of scenes, characters, and objects that is difficult or impossible to be enacted in real life using high-end VFX. It involves the integration of actual video footage and artificial imagery to create scenes that look realistic. VFX adds more life and appeal to videos, thereby making the content and message more interesting and rich. VFX are mostly applied post production but for this, the scene must be shot accordingly during production.
Frequently Asked Questions
Product Features and Functionality
Software Features3dModelling | Sculpting | 3d animation | Simulation | 3d Rendering | Motion Graphics | Dynamics and Effects | Pipeline Integration | Digital Painting | Texturing | Shading | Rigging | Other Software features offered |
Breadth and Depth of Product Offerings
Software3D Animation | 3D Rendering | 3D Modeling | Special Effects | Other Softwares |
Services offeredIntegration & Deployment | Education & Training | Support & Maintenance | Consulting Services | Others, please specify- 3D Animation software Services |
Mode of DeliverySubscription / Licensing | Full Time Equivalent | Per User / Device Basis |
End-UsersAnimator | Compositor | Modeler | VFX Artists | Game Designer | Special Effects Animator | Lighting Technical Director | Digital Painter |
Deployment ModeOn-Premise | Hosted / On-Cloud |
Delivery of Software and ServicesDirectly | Through Partners / Third-Party Vendors |
Number of Supported Platforms/OSWindows | Mac OS X | Linux | Others(AmigaOS, AROS, MorpOS, FreeBSD, Android) |
Support and Services
Level of Support
Customer Redressal Mechanism/Program
Pre-Sales SupportSoftware Requirement Specification (SRS) | Proof of Concept | Product Demos | Dedicated Account Manager (DAM) |
Medium of Delivery of Support ServicesOn-Site Support | Remote Support |
Frequency of Support ServicesFrequency of Support Services - Monthly | Frequency of Support Services- Quarterly | Frequency of Support Services- Bi-Annually | Frequency of Support Services - Annually | Any other frequency of support services |
Direct Presence - North America
Direct Presence - Europe
Direct Presence - Asia-Pacific
Direct Presence - Middle East and Africa
Direct Presence - Latin America
Sales Office - North America
Sales Office - Europe
Sales Office - Asia-Pacific
Sales Office - Middle East and Africa
Sales Office - Latin America
Indirect Presence - North America
Indirect Presence - Europe
Indirect Presence - Asia-Pacific
Indirect Presence - Middle East and Africa
Indirect Presence - Latin America
Channel Strategy and Fit
Strategy to Manage Distributors
Strategy to Address New Target Audience
Partner EcosystemDistributors | System Integrators | Value Added Resellers (VAR) | Consultants | Others please specify- partner ecosystem |
Revenue Growth Rate (Y-o-Y)
No. of CustomersRevenue - North America | Revenue - Europe | Revenue - Asia-Pacific | Revenue - Middle East and Africa | Revenue - Latin America |
No. of New Products Launched
New Customers in Last Year
No. of Patents
Effectiveness of Organic and Inorganic Growth Strategy
No. of Mergers and Acquisitions
No. of Joint Ventures
No. of Partnerships and Collaborations
Breadth of Applications Served
Customized SolutionsCustomized Solutions - Yes | Customized Solutions - No |
Industry VerticalsMedia and Entertainment | Architecture, Construction and Engineering | Education | Healthcare and Life Sciences | Manufacturing | Other Industry Verticals |
Training & Education
Replay & Highlights
Live Event Streaming
Total Funding Amount