Comparing 10 vendors in AI in Media Startups across 0 criteria.
AI in media refers to the use of tools and machine learning (ML) models to effectively manage media content generated by various sources. Most media and entertainment firms rely on AI tools to automate routine tasks, analyze audience data, create visually appealing content, and so on. AI-driven tools like predictive analytics , recommendation engines, customer engagement, and audience segmentation are shaping the overall future of the media and entertainment industry in building a more interactive and enhanced customer experience.
1.1 Study Objectives
1.2 Market Definition
1.2.1 Inclusions and Exclusions
1.3 Market Scope
1.3.1 Market Segmentation
1.3.2 Years Considered
1.4 Currency Considered
1.5 Stakeholders
2.1 Introduction
2.2 Market Dynamics
2.2.1 Drivers
2.2.1.1 New creative possibilities unlocked by generative AI
2.2.1.2 Hyper-personalized media experiences with AI
2.2.1.3 Increasing integration of AI into animation and visual
effects sectors
2.2.2 Restraints
2.2.2.1 Ethical and copyright issues in AI-generated content
2.2.2.2 Inadequate legal protection against deepfake misUse
2.2.3 Opportunities
2.2.3.1 Enhancing credibility through AI-driven fake news detection
2.2.3.2 Personalized advertising through AI-driven User insights
2.2.3.3 Dynamic storytelling through tailored narratives
2.2.4 Challenges
2.2.4.1 AI threat to jobs in entertainment industry
2.2.4.2 Lack of transparency hindering trust in AI decisions
2.2.4.3 Impact of AI on creativity and originality
2.3 Evolution of Ai in Media and Entertainment Market
2.4 Ecosystem
2.4.1 Content Generation Providers
2.4.2 Content Distribution Providers
2.4.3 Audience Analytics Providers
2.4.4 Workflow Automation Providers
2.4.5 Scriptwriting, Post – Production Tools, Security & Compliance,
Engagement Platform Providers
2.4.6 End Users
2.5 Technology Analysis
2.5.1 Key Technologies
2.5.1.1 NLP and deep learning
2.5.1.2 Computer vision
2.5.1.3 Predictive analytics
2.5.1.4 Robotic Process Automation (RPA)
2.5.2 Complementary Technologies
2.5.2.1 Cloud computing
2.5.2.2 Edge computing
2.5.2.3 IoT
2.5.2.4 Big data analytics
2.5.2.5 Blockchain
2.5.2.6 Digital twin
2.5.2.7 AR/VR
2.5.2.8 Quantum computing
2.6 Supply Chain Analysis
2.7 Porter’s Five Forces Analysis
2.7.1 Threat of New Entrants
2.7.2 Threat of Substitutes
2.7.3 Bargaining Power of Suppliers
2.7.4 Bargaining Power of Buyers
2.7.5 Intensity of Competitive Rivalry
2.8 Key Conferences and Events, 2025–2026
3.1 Overview
3.2 Key Player Strategies/Right to Win, 2020–2024
3.3 Revenue Analysis, 2019–2023
3.4 Company Evaluation Matrix: Start-Ups/SMEs, 2023
3.4.1 Company Evaluation Matrix: Start-Ups/SMEs (Media)
3.4.1.1 Progressive companies
3.4.1.2 Responsive companies
3.4.1.3 Dynamic companies
3.4.1.4 Starting blocks
3.4.2 Company Evaluation Matrix: Start-Ups/SMEs (Entertainment)
3.4.2.1 Progressive companies
3.4.2.2 Responsive companies
3.4.2.3 Dynamic companies
3.4.2.4 Starting blocks
3.4.3 Competitive Benchmarking: Start-Ups/SMEs, 2023
3.4.3.1 Detailed list of key start-ups/SMEs
3.4.3.2 Competitive benchmarking of key startups/SMEs (Media)
3.4.3.3 Competitive benchmarking of key startups/SMEs
(Entertainment)
3.5 Competitive Scenario
3.5.1 Product Launches and Enhancements
3.5.2 Deals
4.1 CINELYTIC
4.1.1 Business overview
4.1.2 Products/Solutions/Services offered
4.1.3 Recent developments
4.2 VAULT AI
4.2.1 Business overview
4.2.2 Products/Solutions/Services offered
4.2.3 Recent developments
4.3 STORYFIT
4.3.1 Business overview
4.3.2 Products/Solutions/Services offered
4.3.3 Recent developments
4.4 SCRIPTBOOK
4.4.1 Business overview
4.4.2 Products/Solutions/Services offered
4.4.3 Recent developments
4.5 SYNTHESIA
4.5.1 Business overview
4.5.2 Products/Solutions/Services offered
4.5.3 Recent developments
4.6 MURF AI
4.6.1 Business overview
4.6.2 Products/Solutions/Services offered
4.6.3 Recent developments
4.7 LUMEN
4.7.1 Business overview
4.7.2 Products/Solutions/Services offered
4.7.3 Recent developments
4.8 JASPER
4.8.1 Business overview
4.8.2 Products/Solutions/Services offered
4.8.3 Recent developments
4.9 JASPER
4.9.1 Business overview
4.9.2 Products/Solutions/Services offered
4.9.3 Recent developments
4.10 AIVA TECHNOLOGIES
4.10.1 Business overview
4.10.2 Products/Solutions/Services offered
4.10.3 Recent developments
4.11 DEEPMOTION
4.11.1 Business overview
4.11.2 Products/Solutions/Services offered
4.11.3 Recent developments
4.12 HYPERWRITE
4.12.1 Business overview
4.12.2 Products/Solutions/Services offered
4.12.3 Recent developments
4.13 CANVS AI
4.13.1 Business overview
4.13.2 Products/Solutions/Services offered
4.13.3 Recent developments
4.14 CAPTIONS
4.14.1 Business overview
4.14.2 Products/Solutions/Services offered
4.14.3 Recent developments
4.15 VEED.IO
4.15.1 Business overview
4.15.2 Products/Solutions/Services offered
4.15.3 Recent developments
4.16 KRIKEY
4.16.1 Business overview
4.16.2 Products/Solutions/Services offered
4.16.3 Recent developments
4.17 VISTA SOCIAL
4.17.1 Business overview
4.17.2 Products/Solutions/Services offered
4.17.3 Recent developments
4.18 BEATOVEN.AI
4.18.1 Business overview
4.18.2 Products/Solutions/Services offered
4.18.3 Recent developments
4.19 CONTAI.IO
4.19.1 Business overview
4.19.2 Products/Solutions/Services offered
4.19.3 Recent developments
4.20 LOOKA
4.20.1 Business overview
4.20.2 Products/Solutions/Services offered
4.20.3 Recent developments
4.21 CONTENTSTUDIO.IO
4.21.1 Business overview
4.21.2 Products/Solutions/Services offered
4.21.3 Recent developments
4.22 BROWSE AI
4.22.1 Business overview
4.22.2 Products/Solutions/Services offered
4.22.3 Recent developments
4.23 COPY.AI
4.23.1 Business overview
4.23.2 Products/Solutions/Services offered
4.23.3 Recent developments
4.24 FILMORA
4.24.1 Business overview
4.24.2 Products/Solutions/Services offered
4.24.3 Recent developments
4.25 OPUSCLIP
4.25.1 Business overview
4.25.2 Products/Solutions/Services offered
4.25.3 Recent developments
4.26 DEEPSEEK
4.26.1 Business overview
4.26.2 Products/Solutions/Services offered
4.26.3 Recent developments