Houdini Core provides a unique 3D animation experience to the artists involved in creating feature films, commercials or video games. Houdini’s node-based approach provides the ability to eclose node networks into custom nodes that are shareable. Houdini’s procedural node-based workflow allows users to develop multiple shots under close deadlines while achieving the best quality. Houdini FX provides a powerful and accessible 3D experience with the help of its procedural node-based workflow, by delivering tools for simulating fluids, destruction fx, pyro fx, grains, cloth and crowds. Request
Houdini core Pricing to get more information.
Houdini is a procedural system that encourages artists to work freely, create numerous iterations and rapidly share workflows with colleagues. It delivers a total solution for rigging and animating characters and creatures. Houdini's node-based approach links perfectly with the working methodology of a typical character rigging TD. The product allows artists to make creative decisions deep into production as modifications made to Houdini nodes are distributed via the network to develop a new and unique result. Houdini also allows users to develop tools that they can reused multiple times during a project’s life cycle.
Houdini core Pricing
Houdini core Pricing plans comes with numerous options. Houdini Indie pricing starts at $269/year. Houdini Engine Indie is free to use for the users. Houdini core Pricing plans also come in options like Houdini Core at 1,995 USD, Houdini FX at 4,495 USD, and Houdini Engine at 499 USD. For other Houdini core Pricing plans users can visit vendor website.
Houdini core Demo
For a demo of the Houdini core users can get in touch with the vendor. Post the demo and trial users can avail Houdini core pricing plans in detail.
Houdini core Features
Procedural modeling- Procedural modeling techniques can be used to maintain a robust construction history and to create complex models such as cityscapes, environments and more.
Direct modeling- It makes it easier to create good surface topology for use in Film, TV, Games and VR, and can be used interactively in the viewport using a wide variety of polygon, NURBS and Subdivision Surface modeling tools.
Lighting & Lookdev- Houdini’s lighting workflow provides a flexible and powerful environment for managing lights, building shaders and defining the look of a shot. Environment and GI lights work well with Mantra’s physically-based rendering.