Brigade Engine Integration
OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into OctaneRender 4, making heavy scene loading and interactivity up to 10x to 100x faster. Brigade offers artists instant game-engine like feedback in the Octane viewport while moving or deforming heavy meshes with millions of triangles.
OctaneRender 4 can render fast out-of-core geometry completely from CPU memory, with negligible speed loss and viewport lag (even across multiple GPUs) – a first for an unbiased GPU renderer.
Accelerates light sampling, tracking emissive points in real-time with up to 6-10x speed gains in scenes with many small light sources such as multi-point or spot lights.
Spectral AI Denoiser
OctaneRender 4 introduces groundbreaking machine learning technology to interactively denoise beauty and AOV passes on-the-fly, both in the viewport and for final frame production rendering.