PIXOLOGIC Sculptris in 3D Animation Software

ZBrush, the flagship product of Pixologic, provides multiple features such as digital sculpting application and painting tools for artists and commercial customers. The software involves a potent rendering engine which provides high-quality and seamless integration for workflow efficiency. ZBrush offers a common graphics card, which helps in designing multiple 3D creative impressions. ZBrush is widely used in media & entertainment and gaming studios and supports various operating systems such as Window XP, Vista, and Mac OS.

ZBrush features enable a user to use customized brushes to shape, texture, and paint virtual clay in a real-time environment. It increases efficiency with its new folder organization system, a written automatic retopology tool, and a new camera system.

 

Non-Photorealistic Rendering (NPR): This feature helps add overlaying textures, apply a halftone printed paper style, and apply several built-in presets or draw an outline around a 3D model.

Snapshot3D: A user can convert any gray-scale image (alpha) to a 3D model by using a Snapshot3D feature.

ZRemesher v3.0: This feature can detect sharp surface angles and can thus be used for the creation of mechanical models.

Folders: Using this feature, it is possible to apply actions such as Move, Scale, Rotate, Duplicate, Delete, Hide/Show PolyPaint, and Live Boolean to all contained meshes at once.

Universal Camera: The ZBrush Universal Camera provides complete control over the Focal Length and Crop Factor. It allows a user to undo and redo camera movements. A user can also save various camera settings, making it easier to find the perfect final composition.

Intersection Masker: The Intersection Masker plugin allows a user to create a mask where geometry islands intersect on a selected SubTool. It is an easy-to-use solution for creating complex masks.

ZColor: The ZColor plugin features a set palette of colors. ZColor files help create an organized look of projects and can be shared with others.

USP : Pixologic provides a set of 3D animation products and services to creative professionals. The company offers products for varied industries such as movies & VFX, automotive, designing, 3D printing, illustration advertising, and education. Products offered by the company have been used in the production of movies such as Jurassic World and Godzilla.The company’s strategic intent is evident from the multiple channels it used to sell its products. For instance, the company delivers its products via channel partners, e-commerce portals, and resellers. CDDS Solutions is a direct reseller and partner of the products offered by Pixologic. Additionally, the company has an online store to sell its flagship product, ZBrush, the selling of which strengthens its distribution channel as well as provides the company with a competitive edge over others.

2.3
BUYERS
VENDORS
EXPERTS
2.4
ANALYSTS
 

PIXOLOGIC Sculptris detailed analysis

Product Maturity
Company Maturity
Most IMPORTANT
0.0
0.0
0.0
Product Features and Functionality
4.75
4.60
4.20
Breadth and Depth of Product Offerings
3.00
3.60
3.75
Delivery
4.05
3.65
3.35
System Requirement
1.15
2.50
3.75
Support and Services
1.70
2.35
1.70
LEAST IMPORTANT LESS IMPORTANT

PARTICIPATING QUADRANTS

PIXOLOGIC Sculptris has chosen it’s strengths in these 3 territories
  • Niche Quadrant

    All-North America

    22 Participants

  • Niche Quadrant

    Education-All

    9 Participants

  • Niche Quadrant

    Media and Entertainment-All

    23 Participants

STRENGTHS
  • Product Maturity / Software Features / Sculpting
    Customizable brushes
    ZBrush features provide customizable brushes to shape, texture and paint virtual clay in a live environment. Show More
  • Product Maturity / Software Features / Pipeline Integration
    Integrated Platform
    ZBrush is an integrated production pipelines which import/export features and is compatible with program that supports OBJ, STL or MA. Show More
  • Product Maturity / Software Features / Texturing
    Texture maps
    ZBrush provides a comprehensive library which is full of amazing texture maps which has an option to view, download, and can add textures to creations. Show More
  • Product Maturity
    Split mode
    ZBrush comes with a new feature split mode, which separates the SubTool from others, showing them on separate sides of the screen. Show More
  • Product Maturity / Software Features / 3d Rendering
    Best Preview Render
    It provides a Best Preview Render (or BPR) that render a model by means of high-quality anti-aliasing as well as options including subsurface scattering and fibres effects. Show More
  • Product Maturity / Software Features
    Sculpting
  • Company Maturity / Effectiveness of Organic and Inorganic Gr...
    No. of Partnerships and Collaborations
  • Company Maturity / Industry Verticals
    Education
  • Company Maturity / Industry Verticals
    Media and Entertainment
  • Company Maturity / Industry Verticals
    Other Industry Verticals
  • Product Maturity / Software Features
    3d animation
  • Product Maturity / Software Features
    3dModelling
  • Product Maturity / Software Features
    3d Rendering
  • Product Maturity / Software Features
    Digital Painting
  • Product Maturity / Software Features
    Dynamics and Effects
  • Product Maturity / Software Features
    Motion Graphics
  • Product Maturity / Software Features
    Rigging
  • Product Maturity / Software Features
    Shading
  • Product Maturity / Software Features
    Simulation
  • Product Maturity / Software Features
    Texturing
WEAKNESSES
  • Product Maturity / Software Features / 3dModelling
    Complicated to use
    Modelling in ZBrush is bit complicated as comparison to other softwares in the market. There is also very limited brush by default and it is available one you buy the software. Show More
  • Product Maturity / End-Users / Modeler
    User Interface
    Sometimes the UI becomes very difficult to navigate when the user comes from “traditional modelling suits”. The software is highly customizable. Show More
  • Company Maturity / Channel Strategy and Fit
    Strategy to Address New Target Audience
  • Company Maturity / Channel Strategy and Fit
    Strategy to Manage Distributors
  • Company Maturity / Effectiveness of Organic and Inorganic Gr...
    No. of Joint Ventures
  • Company Maturity / Effectiveness of Organic and Inorganic Gr...
    No. of Mergers and Acquisitions
  • Product Maturity / Software Features
    Pipeline Integration
  • Company Maturity / Industry Verticals
    Architecture, Construction and Engineering
  • Company Maturity / Industry Verticals
    Healthcare and Life Sciences
  • Product Maturity / Number of Supported Platforms/OS
    Linux
  • Company Maturity / Industry Verticals
    Manufacturing
  • Company Maturity / Viability
    No. of Customers
  • Company Maturity / Vision Alignment
    No. of New Products Launched
  • Company Maturity / Vision Alignment
    No. of Patents
  • Product Maturity / Number of Supported Platforms/OS
    Others(AmigaOS, AROS, MorpOS, FreeBSD, Android)
  • Company Maturity / Vision Alignment
    R&D Spend
  • Company Maturity / Viability
    Revenue Growth Rate (Y-o-Y)
  • Product Maturity / Number of Supported Platforms/OS
    Windows
  • Product Maturity / Medium of Delivery of Support Services
    On-Site Support
  • Company Maturity / Partner Ecosystem
    Consultants

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PIXOLOGIC Sculptris Presence in 3D Animation Software

Questions & Answers

TOP REVIEWS

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Vice President,Company Name Classified
Vice President, Company Name Classified
#11 in 3D Animation Software 7 Reviews

“Very easy to use interface"

(*)(*)(*)(*)(*)5
I am really impressed by the kind of User Interface designed for the software compared to other 3D Modeling and software. I can easily customize the software it according to my use. It can easily accommodate the demands of the work that is frequent within the software.
General Manager,Company Name Classified
General Manager, Company Name Classified
#11 in 3D Animation Software 7 Reviews

“Real sculpting experience"

(*)(*)(*)(*)(*)5
I love the Zbrush Dynamesh which gives the real sculpting experience. The user can use it in the way they want by taking it from the low resolution to high resolution while Dynamesh is active.
Business Analyst,Company Name Classified
Business Analyst, Company Name Classified
#11 in 3D Animation Software 7 Reviews

“Create highly customizable models"

(*)(*)(*)(*)(*)5
This software is really fantastic in making highly realistic models and animations.it is highly customizable and very easy and simple to use.
Chief Product Officer,Company Name Classified
Chief Product Officer, Company Name Classified
#11 in 3D Animation Software 7 Reviews

“3D Model and design"

(*)(*)(*)(*)(*)5
The software provides all the necessary tools for 3D Model and design and it can also develop realistic renders directly in ZBrush with lighting and atmospheric effects.
Head - Product Management,Buyer Healthcare
Head - Product Management, Buyer Healthcare
#11 in 3D Animation Software 7 Reviews

“Sculpting the 3D models. It"

(*)(*)(*)(*)(*)5
I use ZBrush for sculpting the 3D models. It is simply amazing the way it works. I have always been Impressed by the features of the software.
General Manager,Company Name Classified
General Manager, Company Name Classified
#11 in 3D Animation Software 7 Reviews

“Customize it to enjoy it to the fullest."

(*)(*)(*)(*)( )4
Its versatility in terms of styles that you can create is amazing, for instance, I can work on something incredibly formal as well as something for a much younger audience. Zbrush lets me do all of it. I would recommend other simpler software for someone who is just beginning in the field of 3D animation, but otherwise, it is great since you can find tutorials to learn from.
Other,Company Name Classified
Other, Company Name Classified
#11 in 3D Animation Software 7 Reviews

“Have seen amazing improvement in workflow."

(*)(*)(*)(*)(*)5
For someone with a background in sculpting, like me, Zbrush is just so fun since it names brushes as per traditional sculpting. This means I know and understand exactly which brush to use for which function. It saves me the time of scrolling and picking tools. I would suggest, however, that you use an external renderer if you’re a stickler. Otherwise, this seems perfect since it gives you a high level of control over brush usage.

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