The world is moving towards the era of artificial intelligence and machine learning.In this era, technology is certainly the king and hence this facilitated the existence of a game maker company Improbable .This company not just makes games for others but provides a source of learning so that people can enjoy the tasks and have a sense of achievement.
- a) Provides an environment which makes a simulation of the real world and enriches the experience gained through the process.
- b) Enhances the scope for improvement in a psychological manner and the mindset of winning stays with the gamer and provides him with a sense of motivation.
- a) Business Analytics has become a very significant term nowadays and this phenomenon is making a significant pathway towards the gaming industry also and the analytics act as a source of information on what needs to be produced.
- b) Proper application of analytics knowledge may prove to be instrumental and induce development of more games in future.
- Defence Angle
- a) Very few people might get entry into prestigious armies and many might die without the realisation of the dream and then games come as a source of relief as these games provide a source of uniqueness and connection with the real world through the virtual world.
- b) Generate a sense of achievement among the person .
- a) Many people are hesitant in playing with a person physically but in a virtual world there seems to be no sense of hesitation and the game can be played even if the two or more people don't know each other.
- b) Act as a source of comfort and adventure at the same time.
The development could be started free of cost but in the launch or testing phase ,a payment needs to be done that time. There are Improbable Pricing plans listed in the website. Also when more needs emerge as the development of the game, a payment from the Improbable Pricing plan has to be made and there won't be additional costs for cloud resources.